Imprisoned miles below the surface of the post-apocalyptic Earth he crafted, the first and last modern-day demigod must come to terms with his failings that led to global annihilation. From the charcoaled ashes of remorse and uncontrollable anger must rise the embodiment of what he was meant to be—a savior for all humankind. However, who he is saving them from and why propels this demigod on a pained journey beyond his home planet, where he must face much more than just an advanced offshoot of humanity. He and the diminutive Bookworm will fight for Earth, but at a cost even a demigod will not be able to rectify.
Someone must die before another can be born…
As sea levels rise and livable landmasses shrink, the Reorganized United States of America has instituted population control measures to ensure there are sufficient resources and food to sustain the growing population. Birth authorization must be paid for and obtained prior to having a child. Someone must die before another can be born, keeping the country in a population neutral position at what experts consider to be the optimal population. The new laws are enforced by a ruthless government organization known as Pop Con, responsible for terminating any children resulting from unauthorized births, and any illegals who manage to survive past their second birthday, at which point they are designated a national security threat and given the name Slip.
But what if one child slipped through the cracks? What if someone knew all the loopholes and how to exploit them? Would it change anything? Would the delicate resource balance be thrown into a tailspin, threatening the lives of everyone?
And how far would the government go to find and terminate the Slip?
In a gripping story of a family torn apart by a single choice, Slip is a reminder of the sanctity of a single life and the value of the lives we so often take for granted.
When Tom accidentally crosses to the Otherworld in search of his missing grandfather, he meets the mysterious woman who has been appearing in his dreams – Vivian, the Lady of the Lake. She tells him he must travel to Avalon and wake King Arthur from his enchanted sleep. Something dark is stalking the old forest and Vivian needs Arthur’s help.
The journey is filled with danger, magic, powerful allies, and an ancient enemy. Tom’s life may never be the same again.
A magical tale for older children and all lovers of Arthurian legend.
Deep beneath the teeming mass of fans, cosplayers, and gamers visiting San Diego’s Comic Book Convention, a game is underway. The winner is crowned the Multidimensional Game Master, but what kind of game asks players to sign a contract in blood?
Twelve-year-old Tom Hock, professional gamer, is thrilled to get an invitation to play Monster Realm, alongside his brother Joey and a mysterious pro gamer named Dark Pixy. Tom doesn’t take the contract’s blood-stained signatures and strange wording seriously. He should have. The game is a trap, cutting the players’ souls off from their bodies. Only those who win break free.
Battling hordes of monsters, Tom heads toward a confrontation with Tarbarous, the game’s final boss, but the players aren’t alone as they try to escape. Something within the game wants out. If it makes its escape, San Diego won’t host next year’s convention, because San Diego won’t exist.
2016 Gold Medal Winner • Best Young Adult Adventure Book
Readers Favorite International Book Award
“Hoffman comes across as a master in the teen fantasy genre…” –Romuald Dzemo
“…magical, exciting, witty and wise…” –Jack Magnus
Orville Wellington Mouse lives with his Mum in the quiet fishing village of Muridaan Falls, Symoca. His life takes an unexpected turn when he learns his best friend Sophia Mouse is not only from another planet, but is also a member of the Shapers Guild, a group of powerful mice who are able to convert their thoughts into physical objects.
When Orville notices a group of seven glowbirds exhibiting rather extraordinary behavior, he and Sophia attempt to uncover the origin of the unusual birds but soon find themselves enmeshed in a fiendish plot to embroil Symoca in a horrific war. Captured by the powerful and mysterious Red Mouse, the two adventurers are hurled through a spectral door into the terrifying world of Periculum, home of the dreaded giant carnivorous centipedes.
With help from the secretive Metaphysical Adventurers, Proto the Rabbiton, the Mad Mouse of Muridaan, a gigantic Gnorli bird, some ghostly Anarkkian warriors, and the enigmatic Monks of the Blue Robe, Orville and Sophia must find their way home and stop the evil Red Mouse before he destroys Symoca.
I’m not who they think I am. A docile girl who meekly obeys her stepmother and stepsisters. Some kind of sick angel who cheerfully bears their mistreatment. That’s what I WANT them to think. Because then they won’t suspect what I’m really up to.
The ball, the prince – it’s all part of my plan to come out on top. Stepmother and her demented daughters will pay for every floor I have scoured, every sneer I have borne. They don’t know about the white magic, how I use it to enhance myself. They can’t see that my heart is black as midnight, rotten as a poisoned apple.
They’re about to find out.