A new hero arises in the Scouts Out universe! Orphaned at an early age, Frank Pierce enlists in the Confederation Army to escape the slums on the planet Alamo. His one goal in life becomes an effort to join the Long Range Scouts. A near impossible task, since they demand experienced soldiers in their ranks. Unless you are a superb shot with a sniper rifle, like Frank. Taking on the greatest challenge of his life, he works unceasingly at honing his physical abilities to a razor sharp edge while risking his life on perilous missions to other worlds. He is challenged both mentally and physically not only by his friends, but by an implacable enemy bent on ensuring he meets a violent death.
Francis Baker’s flair as a thief is unmatched when it comes to his skill at remaining undetected, whether as a pickpocket or when committing a burglary. The suspense builds when he falls into the clutches of criminals who wish to make use of his abilities. They get more than they bargained for when he escapes and turns the tables on them. A continent away, he attempts to become an honest law-abiding citizen, and escape the notice of those searching for him. Unfortunately he is brought into violent conflict with the same crooks from before. This time, escape isn’t an option. Can Francis remove the threat on not only his life but to those he loves, or will his enemies prevail?
When Corporal Ian “Irish Shannon is assigned to the Confederation’s Long Range Scouts (LRS), he joins in the struggle against forces from the Alliance Hegemony. He and his team battle to drive the enemy from star systems under protection of the Confederation. His courage and fighting abilities are tested to their utmost, as he rises through the ranks of the LRS and beyond. Small unit skirmishes build to full-scale combat on planet surfaces, and serve as a counterpoint to violent conflict in space.