Virgil is a royally bred foxhound. However, he refuses to hunt foxes or anything else for that matter. The Master of Hounds treats him quite cruelly. Virgil takes it in stride and stays true to himself. On one particular hunt, Virgil did what he always does. The hounds went one way and Virgil went the opposite way. The Mater of Hounds sends one of the huntsmen after Virgil and tells him to tie his whip to Virgil’s collar and drag him back. But when the huntsman finds him, Virgil teaches the huntsman a valuable lesson about compassion for all living things. This is a children’s book for all ages.
Daniel Coyle’s The Talent Code: Greatness isn’t born. It’s grown. Here’s how debunks the myth of innate talent using brain science. Coyle shares his conversations with different brain specialists and his itinerary through “tiny places that produce Everest-size amounts of talent.” In his fact-finding mission, he unearths a common larger pattern identifiable in these talent hotbeds that can be replicated in skill building exercises to produce accelerated learning.
2016 Gold Medal Winner • Best Young Adult Adventure Book
Readers Favorite International Book Award
“Hoffman comes across as a master in the teen fantasy genre…” –Romuald Dzemo
“…magical, exciting, witty and wise…” –Jack Magnus
Orville Wellington Mouse lives with his Mum in the quiet fishing village of Muridaan Falls, Symoca. His life takes an unexpected turn when he learns his best friend Sophia Mouse is not only from another planet, but is also a member of the Shapers Guild, a group of powerful mice who are able to convert their thoughts into physical objects.
When Orville notices a group of seven glowbirds exhibiting rather extraordinary behavior, he and Sophia attempt to uncover the origin of the unusual birds but soon find themselves enmeshed in a fiendish plot to embroil Symoca in a horrific war. Captured by the powerful and mysterious Red Mouse, the two adventurers are hurled through a spectral door into the terrifying world of Periculum, home of the dreaded giant carnivorous centipedes.
With help from the secretive Metaphysical Adventurers, Proto the Rabbiton, the Mad Mouse of Muridaan, a gigantic Gnorli bird, some ghostly Anarkkian warriors, and the enigmatic Monks of the Blue Robe, Orville and Sophia must find their way home and stop the evil Red Mouse before he destroys Symoca.