In a world of twenty billion, a third are non-citizens, barred from society’s privileges. Teens must play “Disgardium” for life skills. Alex Shepard, in-game as Scyth, disengages after a setup blunder but must return to earn for education. Misfortunate events rank him as a low-level “Threat”. But, when cursed by one game character and recognized by another, Alex gains a unique ability. Guided to a Sleeping God, he’s tasked with a monumental mission, amplifying his “Threat” level to the highest level.
Thousands of years ago, Eledon was created for the Elves by their Mentors when they were forced to leave Earth. At least, that’s how the legend goes. In return, the Elves must pay them a tribute in gold, known as the Golden Harvest, every four thousand years. The Elfin Council of Elders appoints Lady Alexin (Alex) Dumwalt, the Keeper of the Keys, to manage the next payment, due 244 years from now. That is, until the Mentors show up unexpectedly and demand immediate payment of the Epsilon Account. Since the Harvest has never been called that, Alex suspects foul play and uncovers a sinister plot by the Star Elves, a rival clan from the Constellations, who want to steal the gold. To make matters worse, they’re willing to do anything to succeed to include murder. Can Alex stop them and save the Elfin gold before it’s too late?
Third Wheel is an exhilarating coming-of-age thriller about belonging, betrayal, and breaking away. It is the story of a boy trying to find his identity without the benefit of clear role models. He takes chances on random and fragile relationships forged in the pre-boom hours of Las Vegas, 1982.
Brady Wilks is remarkable as a transformative protagonist. He must make tough decisions as his friends try to navigate a dangerous path selling cartel-supplied drugs.
Four-time award-winning author Richard R. Becker once again shares his unique insight into the human condition. Desolate and gritty, Third Wheel is a triumphant debut novel.
What evil intended to harm you…
… can become something far more terrible.
Enter a world of fantasy where evil parasitizes the meek and arrogant alike. Where limitless power and knowledge can be yours for a price, not of your soul, but of your mind, your will, and your resolve to be free.
In the land of Naevoroth, a new power is rising.
And it’s yours for the taking.
Book one of The Epherium Chronicles
Hope. Captain James Hood of the Earth Defense Forces remembers what it felt like. Twenty-five years ago, it surged through him as a young boy watching the colony ships launched by mega-corporation Epherium rocket away. He, like so many others, dreamed of following in the colonists’ footsteps. He wanted to help settle a new world—to be something greater.
Then came the war…
Hope. During years of vicious conflict with an insectoid alien race, it was nearly lost. Though Earth has slowly rebuilt in the six years since the war, overcrowding and an unstable sun have made life increasingly inhospitable. When mysterious signals from the nearly forgotten colony ships are received, Hood is ordered to embark on a dangerous reconnaissance mission. Could humanity’s future sit among the stars?
Hope. Hood needs it now more than ever. As secrets about the original colonists are revealed and the Epherium Corporation’s dark agenda is exposed, new adversaries threaten the mission, proving more dangerous to Earth than their already formidable foes…